C++ tutorial-graphics programming

C++ graphics programming

Perhaps, the capacity of C++ to perform fast graphics display has contributed to the popularity of C++ in graphics and game programming. In this section, you will learn basic C++ graphics programming. This part is a good place to start learning graphics programming with C++. I also guide you to the process of installing graphics library and header files of freeglut package: Download here

Installing and configuring freeglut library and header files

Before you can write C++ code to display graphics on the screen, you need to install and configure graphics libraries and header files that C++ compiler can understand. freeglut package is a popular package that provides these libraries and header files. freeglut is an open source alternative to the GLUT toolkit (OpenGL Utility Toolkit) library that is a software interface to graphics harware. It can be used to produce colors images of moving, two and three-dimensional objects. After you download the freeglut package in zip format, unzip it in a proper place that you can find it. Then do the followings:

-Copy freeglut.dll file to Window System32 folder

-Copy all header files from freeglut/include/GL to include/GL folder of Dev-C++ compiler

-Copy libfreeglut.a file from freeglut/lib to lib folder of Dev-C++ compiler

-Open Dev-C++ window editor and create a new C++ project(Console Application)

-Open Project Option by pressing Alt+p

-In Linker box of Parameters, you need to add the following library files:



You my find these two files in lib folder of Dev-C++ compiler

-Click Ok to save change

Now you are ready to start your first graphic program. Copy and paste the following code to your project:

#include <GL/freeglut.h>
using namespace std;

void showme(void);
void dis();
int main(int argc, char **argv)

glutInit(&argc, argv);
glOrtho(-1.2, 1.2, -1.2, 1.2, -1.2, 1.2);
return 0;

//--- showme
void showme(void)

void setup()


You need to include the freeglut.h file to your program by writing #include <GL/freeglut.h>. The glutInit() command initializes GLUT and processes any command-line argument. It should be called before other commands. glutInitDisplayModecommand specifies the color mode (ARGB or index-color) or buffer mode (single or double -buffer) to use. The glutInitWindowSize command specifies the size, in pixel, of the working window. The glOrtho command specifies the coordinate system to draw the images. The glutCreateWindow creates a window with OpenGL context. The window is not yet displayed until the glutMainLoop command. The glClearColor command specifies clearing color. The glClear actually clears the window to a specified color. With the glutDisplayFunc command you can specify objects to display on the window. The glutSwapBuffers command waits until the previous an next buffer completely displayed.

freeglut get start


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